Six strangers find themselves in circumstances beyond their control, and must use their wits to survive.
Six people unwittingly find themselves locked in another series of escape rooms, slowly uncovering what they have in common to survive... and discovering they've all played the games before.
Six friends test their intelligence when an escape room they participate in takes a dark and twisted turn.
Old-school magic meets the modern world when young Alex stumbles upon the mythical sword Excalibur. He soon unites his friends and enemies, and they become knights who join forces with the legendary wizard Merlin. Together, they must save mankind from the wicked enchantress Morgana and her army of supernatural warriors.
Collegian Tree Gelbman wakes up in horror to learn that she's stuck in a parallel universe. Her boyfriend Carter is now with someone else, and her friends and fellow students seem to be completely different versions of themselves. When Tree discovers that Carter's roommate has been altering time, she finds herself once again the target of a masked killer. When the psychopath starts to go after her inner circle, Tree soon realizes that she must die over and over again to save everyone.
A mother concerned about her young son's disturbing behavior thinks something supernatural may be affecting him.
Husband and wife Gabe and Adelaide Wilson take their kids to their beach house expecting to unplug and unwind with friends. But as night descends, their serenity turns to tension and chaos when some shocking visitors arrive uninvited.
Phillip is a wealthy quadriplegic who needs a caretaker to help him with his day-to-day routine in his New York penthouse. He decides to hire Dell, a struggling parolee who's trying to reconnect with his ex and his young son. Despite coming from two different worlds, an unlikely friendship starts to blossom.
In a series of escalating encounters, former security guard David Dunn uses his supernatural abilities to track Kevin Wendell Crumb, a disturbed man who has twenty-four personalities. Meanwhile, the shadowy presence of Elijah Price emerges as an orchestrator who holds secrets critical to both men.
With the world under attack by deadly creatures who hunt by sound, a teen and her family seek refuge outside the city and encounter a mysterious cult.
A scientist becomes obsessed with returning his family to normalcy after a terrible accident.
When a devastating attack shatters Mark Hogancamp and wipes away all memories, no one expected recovery. Putting together pieces from his old and new life, Mark meticulously creates a wondrous town named Marwen where he can heal and be heroic. As he builds an astonishing art installation — a testament to the most powerful women he knows — through his fantasy world, he draws strength to triumph in the real one.
When a 20-something finds a cache of hidden files on his new laptop, he and his friends are unwittingly thrust into the depths of the dark web. They soon discover someone has been watching their every move and will go to unimaginable lengths to protect the dark web.
Dr. Louis Creed and his wife, Rachel, move from Boston to Ludlow, in rural Maine, with their two young children. Hidden in the woods near the new family home, Ellie, their eldest daughter, discovers a mysterious cemetery where the pets of community members are buried.
When Alita awakens with no memory of who she is in a future world she does not recognize, she is taken in by Ido, a compassionate doctor who realizes that somewhere in this abandoned cyborg shell is the heart and soul of a young woman with an extraordinary past.
Four friends who partake in a popular Los Angeles escape room find themselves stuck with a demonically possessed killer. They have less than an hour to solve the puzzles needed to escape the room alive.
A homicide detective teams up with a criminal profiler to catch a serial killer whose crimes are inspired by the children's game, Hangman.
A harmless game of "Truth or Dare" among friends turns deadly when someone—or something—begins to punish those who tell a lie—or refuse the dare.
A boy is given the ability to become an adult superhero in times of need with a single magic word.
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