A pair of detectives investigates the murder of an elderly millionaire who was the target of blackmail and death threats and find that there is no shortage of suspects, many of them in the victim's own family.
In her attempts to make a splash on Broadway, a lively would-be-actress lands herself in hot water with the mob.
The gang flies off to Africa for a video animal safari titled 'So Goodi!,' only to learn that - zoinks! - the creatures are actually shape-shifting jungle demons! In Homeward Hound, a "fiercely fanged" cat creature petrifies the competing pooches at a dog show, including the visiting Scooby-Doo! Finally, a giant Wakumi bird is stealing sculptures that are scheduled to be housed in a museum in New Mexico, Old Monster. There's never a dull moment when Scooby-Doo enters the scene!
The 5th volume of episodes from the hit TV series What's New Scooby-Doo, with four action-packed sports adventures. The Unnatural serves up a full plate of ballpark pranks and ferocious fastballs from Ghost Cab Gray, who wants to stop the current homerun king from breaking his record. The gang tries to stop a giant sand worm from wreaking havoc on the Enduro Slam 5000 offroad race in The Fast and the Wormious. A weird ghost monster called the Titantic Twist turns Daphne and Velma into Wrestle Maniacs. For a grand-slam finale the hockey mystery Diamonds Are A Ghoul's Best Friend introduces the chilling Frozen Fiend. When the gang dons sticks and pads, will they perform a hat trick...or get frozen stiff?
Early morning silence is broken by screeching tires as a helicopter bears down on a speeding vehicle. Taking a quick corner, the team tumbles out into the woods as their car pulls away. Now they must make their way through the thick of nature and thick gunfire to accomplish their mission. Not a single word of dialogue is spoken throughout the entire film. Instead, the music, sounds, images and deeply truthful acting turn a simple plot into an intense experience. Passion and intrigue keep building to the very end.
Shaggy is selected to participate in the World Invitational Games in London, England.
3 robot-themed episodes from various Scooby-Doo series. First stop is Cyber Gulch, where the Mystery, Inc. gang must solve the riddle of the man-a-trons or get terminated in Go West, Young Scoob. En route to Florida, Freddy runs into a real Monster Truck at a championship stock car race in Gentlemen, Start Your Monsters. Buckle up for a roller-coaster ride of fun and fear in Foul Play in Funland when the gang discovers a fully operated amusement park...with nobody in it! Will they find the phantom in the Hall of Mirrors? Stay tuned for more escapades with Scooby-Doo - and watch out for those robots!
Scooby and the gang have their first musical mystery in “Scooby Doo: Music of the Vampire.” It begins when they take a sing-a-long road trip into bayou country to attend the “Vampire-Palooza Festival” – an outdoor fair dedicated to all things Draculian. At first it looks as if they’re in for some fun and lots of Southern snacks, but events soon turn scary when a real live vampire comes to life, bursts from his coffin and threatens all the townsfolk. On top of that, this baritone blood sucker seems intent on taking Daphne as his vampire bride! Could the vampire be a descendant of a famous vampire hunter who is trying to sell his book? Or perhaps he’s the local politician, who has been trying to make his name in the press by attacking the vampires as downright unwholesome. The answers are to be found in a final song-filled showdown in the swamp in which our heroes unmask one of their most macabre monsters yet.
The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancientblade fabled to possess extraordinary supernaturalpowers.
Meet a tiny girl named Thumbelina who lives in harmony with nature in the magical world of the Twillerbees that's hidden among the wildflowers. At the whim of a spoiled young girl named Makena, Thumbelina and her two friends have their patch of wildflowers uprooted and are transported to a lavish apartment in the city.
Get ready to Rock! Scooby-Doo and the Mystery Inc. Gang team up with the one and only KISS in this all-new, out-of-this-world adventure! We join the Gang at KISS World – the all-things-KISS theme park, as they investigate a series of strange hauntings. With help from KISS, they discover that the Crimson Witch has returned to summon The Destroyer from the alternate dimension of Kissteria! The evil duos ghastly plan, to destroy the earth! Can the Gang's cunning and KISS's power of rock save the day?!
The scares start in Hawaii, where Scooby-Doo and Shaggy are scarfing down the surf-and-turf menu until a giant serpent tries to swallow them faster than you can say She Sees Sea Monsters by the Seashore. In Uncle Scooby and Antarctica, a friendly penguin invites the Mystery, Inc. crew to visit his polar home, which happens to be haunted by an ice ghost! Then, the gang meets music group Smash Mouth while visiting Australia's Great Barrier Reef to watch Shaggy and Scooby compete in a sand castle contest in Reef Grief! Just when they think it's safe to go back in the water... it isn't.
A DVD compilation of 3 zombie-themed episodes from What's New, Scooby-Doo?. Smile and say "ciao"! The phantom-busters travel to Italy in Pompeii and Circumstance. With a colossal mystery to solve, will our friends be ghoulish gladiator goners, or will their love for Italian art and Scooby Snax save them? Then it's off to the City by the Bay for the Grind Games in The San Franpsycho, where a seaweed-sprouting ghoul from Alcatraz prison cares competing skateboarders to the core. If they don't find the creep behind the Legend of the Creepy Keeper, it'll be lights out in Fright House of a Lighthouse. Who's scared of zombies? Not Scooby-Doo!
In a Copenhagen suburb the 19-year-old Per is found unconscious after having been badly beaten up. He is taken to hospital in a coma. The police have no clues, but the air is thick with suspicion. His mother struggles to maintain her faith in his survival. His younger sister, Mie, begins to pick up rumors. Her boyfriend, Shadi, suspects that his elder brother is behind the assault but he cannot tell anyone. Many well-meaning people find themselves at sea in a fable about emotions leading us astray.
A bookshop renowned for its rare works is mysteriously and filled with copies of a book entitled 1, which doesn't appear to have a publisher or author. The strange almanac describes what happens to humanity in a minute. A police investigation begins and the bookshop staff are placed in solitary confinement by the Bureau for Paranormal Research. As the investigation progresses, the situation becomes more complex and the book becomes increasingly well-known, raising numerous controversies. Plagued by doubts, the protagonist has to face facts: reality only exists in the imagination of individuals.
Snoop along with Scooby-Doo, Shaggy, Velma, Daphne and Fred one last time in this 10th and Final Volume of What's New Scooby Doo Volume 10: Monstrous Tails. The gang flies to the South Pole to fish for clues in hopes of hooking an amphibious menace in Uncle Scooby and Antarctica. Heading north to the Orient, they toy around in a giant water ducky to cool off a ferocious Chinese fire-shooting dragon in Block-Long Hong Kong Terror. Back down under in Australia's Great Barrier Reef, artist Shaggy enters a sand castle contest where a yucky corral creature threatens to wash away his dreams of Clamalot in Great Reef. So it's good to finally be back in their old Kentucky home -- Fort Knox to be exact -- until a golden ghoul turns everything it touches into statues with it's gold finger in Gold Paw.
Scooby, Shaggy and Scrappy are on their way to a Miss Grimwood's Finishing School for Girls, where they've been hired as gym teachers. Once there, however, they find that not only is it actually an all-girl school of famous monsters' daughters but there's a villainess out to enslave the girls.
The Band of the Hawk participates in the Midland war campaign. On the bloody battlefield, they conquer decisive victories that lead them to Doldrey, an old fortress that will decide the outcome of the war.
Mariposa becomes the Royal Ambassador of Flutterfield, and is sent to bring peace between her fairy land and their rivals, the Crystal Fairies of Shimmervale. While Mariposa doesn't make a great first impression on the King, she becomes fast friends with his shy daughter, Princess Catania. However, a misunderstanding causes Mariposa to be banished from their fairy land. As Mariposa and Zee returns to Flutterfield, they encounter a dark fairy on her way to destroy Shimmervale. Mariposa rushes back and helps Princess Catania to save their fairy land and together, the two girls prove that the best way to make a friend, is to be a friend.
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