Scooby-Doo and the Mystery Gang visit Oakhaven, Massachusetts to seek strange goings on involving a famous horror novelist and his ancestor who is rumored be a witch.
A cosmic case of flying saucers, intergalactic intrigue and out-of-this-world romance launches Scooby-Doo! and the Mystery Inc., Gang into their most unearthly adventure ever.
Scooby, Shaggy and Scrappy are on their way to a Miss Grimwood's Finishing School for Girls, where they've been hired as gym teachers. Once there, however, they find that not only is it actually an all-girl school of famous monsters' daughters but there's a villainess out to enslave the girls.
The gang goes on a trip to check on Velma's younger sister, Madelyn. She's been studying stage magic at the Whirlen Merlin Magic Academy, where apparently there have been sightings of a giant griffin. The gang decides to investigate.
As Alvin struggles with nightmares involving werewolves, the school play of Jekyll & Hyde is in jeopardy when the lead, Alvin, is suspended. In an attempt to boost his confidence, the principal suggests Theodore, who's suddenly going through some canine changes.
Sleepy New Haven California is a small town with a big problem. A sixty foot slithering horror has arrived and shattered the town's tranquillity on it's path of death and destruction... Growing violent and more savage with each attack the gigantic creature soon becomes an unstoppable feeding machine raging beyond control of it's creator, leaving only the stripped bones of it's victims in it's wake.
After going their separate ways, Scooby-Doo, Shaggy, Velma, Daphne, and Fred reunite to investigate the ghost of Moonscar the pirate on a haunted bayou island, but it turns out the swashbuckler's spirit isn't the only creepy character on the island. The sleuths also meet up with cat creatures and zombies... and it looks like for the first time in their lives, these ghouls might actually be real.
Scooby and the gang have their first musical mystery in “Scooby Doo: Music of the Vampire.” It begins when they take a sing-a-long road trip into bayou country to attend the “Vampire-Palooza Festival” – an outdoor fair dedicated to all things Draculian. At first it looks as if they’re in for some fun and lots of Southern snacks, but events soon turn scary when a real live vampire comes to life, bursts from his coffin and threatens all the townsfolk. On top of that, this baritone blood sucker seems intent on taking Daphne as his vampire bride! Could the vampire be a descendant of a famous vampire hunter who is trying to sell his book? Or perhaps he’s the local politician, who has been trying to make his name in the press by attacking the vampires as downright unwholesome. The answers are to be found in a final song-filled showdown in the swamp in which our heroes unmask one of their most macabre monsters yet.
Scooby-Doo and the rest of the ghost-busting gang visit a quiet farm town where everyone is preparing for the annual Halloween harvest celebration.
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
After mis-hearing a radio broadcast about Santa canceling his Christmas trip due to an injured reindeer, Olive the dog decides to travel to the North Pole and volunteer to be a replacement. Unfortunately, Olive must deal with an evil postman who's tired of handling all the extra Christmas mail. Will Martini the penguin be able to help Olive realize her dream?
Based on the legend of the Pied Piper, it stars Snoopy as the title character, who tries to rid the Peanuts' gang's hometown of mice by playing his concertina, in return for a year's supply of dog food.
When Casper's been being friendly lately even when playing with a boy named Jimmy, Kibosh: The King of the Underworld has Casper enrolled into a Scare School headed by the two-headed headmaster Alder and Dash. He befriends Ra, a mummy with unraveling issues and Mantha, a zombie girl who keeps falling apart. When Casper discovers the two-headed headmaster's plot to use a petrification potion to turn Kibosh into stone and take over the Underworld and Deedstown, he and his new friends must stop him.
One day, when three guys and one girl wake up in the morning, they're all in a small room filled with the white powder, naked. Why were they gathered? What does this room mean? Who brought them here? How to escape from it?
When Scooby and the gang get trapped in a video game created for the gang, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
In a spoof of 1972's The New Scooby-Doo Movies, Scooby-Doo and the Mystery Inc. gang pick up a hitchiking Gary Coleman. Soon after, the Mystery Machine proceeds to break down (multiple times) leaving them stranded at a haunted castle owned by David Cross.
4 TV Episodes Spectacle!
While the gang travel to Scotland to visit Daphne's cousin and witness the annual Highland Games, they find themselves terrorized by the legendary Loch Ness Monster.
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